Guest Post: Coming of Age in the Gaming Industry

by Dale Beerman on April 8, 2009

in Gaming News

Big news! Today I’m handing over Ms. Pixel’s keys to a man. 

Lately, I’ve been thinking and blogging about gaming startups and gaming entreprenuship in New York. I’ve also entertained thoughts of starting my own gaming company. So when I meet gaming entreprenuers like Dale Beermann… I’m in awe. Entering an industry with established players like Electronic Arts, Activison and THQ takes a massive amount of guts and skill. That’s why I’m handing him my blogging reigns today. And only today. I’ll be back tomorrow.

 

Dale Beermann is a Software Architect and Co-Founder of Sharendipity.  He blogs regularly at DaleBeermann.com. Be sure to follow him on Twitter

I don’t write about games. I write about being an entrepreneur.  Yet, games are my business.  I read more blogs and news sources about games than entrepreneurship.  Given that I may be more knowledgeable about the gaming industry, I still don’t write about games. Stereotypes surrounding games and society have kept me from tackling this topic.  

At the pop culture family gathering the gaming industry sits at the kids’ table.  In order for gaming to grow up and prepare its own plate of food, the industry needs to be criticized in the same way as music, movies, and television. 

I enjoy reading Ms. Pixel because she tackles the issues surrounding gaming and society.  There’s more here than news and reviews; there are real issues being addressed.

These thoughts began stirring in my head when I read a post here about the way that homosexuals are treated in the gaming industry.  This is a culture which doesn’t condemn and reprimand the use of the term “fag” as an insult.  Somehow it has even become accepted and commonplace.   My thoughts were solidified at the end of the Game Developer’s Conference.

Before then I always tried to make it to one thing at the conference: the Experimental Gameplay Sessions. I’ve added the Game Rant Panel to that list. I have never seen so many people band together to openly criticize the gaming industry and I’m glad that a few of them tackled the topic of the gaming culture.

“The medium is in a stage of adolescence.”  This quote is from Heather Chaplin, for whom I have recently gained an incredible amount of respect.  She also states, directed at game developers, “it’s not that your form is adolescent, it’s that you yourselves are stunted adolescents.”  Ms. Pixel touched on this topic in the post about Jamie Durrant, the game developer who was nicknamed “fag boy Jim” by his peers.  By allowing this activity to persist in our companies, we allow it to persist in our culture.

As adolescents, we lack the ability to reflect on the effects of our actions.  It’s why we continue to create characters in metal bikinis and games where you shoot a bunch of zombies (something Chaplin also mentioned).  I think that it’s also why we are unable to confront issues of race and sexuality.

This is beginning to change.  We are beginning to see games like Flow and Flower gain widespread acceptance. They are coming from Indies and, unless truly embraced by the larger studios, will continue to revolutionize the industry.  Either the AAA producers will be pushed out or they will adapt.

The responsibility doesn’t fall on just the game creators however and this is where I believe Chaplin comes up short.  Games are a part of society now.  We will begin seeing more of them in education, marketing, training, and general everyday life.  The responsibility now falls on the player, the critic, the blogger, the parent, and the rest of society to hold the game creators to higher standards.

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  • @Anon fan your question is a fantastic one. Personally, I believe it's because we don't work to police it ourselves, but see my next response below.

    @Malena my head just exploded. In a good way. This conversation can go so many different ways. Here's my first attempt: I talk about people policing the industry themselves but it's like Lord of the Flies where in the end the Officer says he expects better of the British children while believing them only to be playing a game. Yet he doesn't know what's really going on and in reality children were murdered. So maybe letting kids be kids just isn't possible.

    I think that one large problem is that much of society doesn't understand what is really happening in the gaming culture. It is ignored, assuming the best. But in reality there are some really awful, persistent issues with the culture. The culture surrounding Music and Movies have been brought into the mainstream, so why shouldn't that of the gaming industry?

    I don't really think that these behaviors are inherited from our parents (some certainly are), but behaviors that were allowed to persist because nobody knew about it. I guess what I'm saying is that someone needs to hold us accountable because we don't seem to be very good at doing it ourselves.
  • Yes, this is serious Dale!! -- (And I'm a big fan of Ms. Pixel, though like you, I'm more into the business of games than about a life of gaming.)

    So if I'm reading you correctly: you feel this generation of gamers has inherited the social maladies of their non-gaming parents -- homophobia and racism, and all-around publicized prejudice, and that's a big problem.

    While I agree with you, I'm curious how long we're gonna keep cracking on the forum our culture expresses its bale of isms through, rather than tackling the tough policies, such as bans on gay marriage and the funding of two still-spiraling wars, that house a country of xenophobes.

    If the gaming generation is adolescent, then is it too much to ask: to let kids be kids? If not the gaming space, where else will our culture reveal its dark-side?

    Reform games and you take the kid out of the crumbling school, without fixing the school..
    any thoughts?
  • Anon fan
    Thanks Dale. Very glad to read another mature, thoughtful perspective on the gaming culture. But a bit sad that such a perspective is necessary...how can a culture/business that has brought so much enrichment to people's lives still marginalize members of society?
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