Why Are Game Publishers Firing People?

by Bukola Ekundayo on August 15, 2008

in Gaming News

The List of Firings So Far…

This week three publishers announced lay offs:

They’ve all had disappointing second quarter earnings but that only tells part of the story.

Game Sales Aren’t Enough

Game sales are coming up short. According to Chris Deering of the Edinburgh Interactive Festival, “less than 3 out of 10 games recover their development and marketing costs with boxed goods sales”.

The Money Hunt: $$$$

In the short-term companies are cutting back on their projects. But given the hidden costs of layoffs and the recession things will get worse before they get better. It’s time for game companies to look at alternative sources of revenue to enact in the long-term.  So what do you think they should do? Should they try more in-game ads? Maybe start distributing more of their titles online to cut out the middle man (GameStop)? I’ll try to tackle this topic next week.

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  • I think in my next post I'll have to open up the discussion to wasteful spending. I can understand development costs. But the money spent on marketing could be a bit out of hand. The focus should be on creating a great game. Those games tend to market themselves through word of mouth. They also don't require a huge amount of marketing to support.
  • It's pretty shocking given how well game platforms seem to be doing in the market these days.
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